Rules for eCanadian Premier League (eCPL) 2020

Below are the governing rules and regulations for the eCPL.


All Players must be in the NorthernArena Discord Server.
All Players must be Canadian Residents to participate in any of the Online or Live events.


Match Rules

1. Matches will be played using the FIFA 20 Ultimate Team Friendly Seasons game mode in a version of FIFA 20 provided by EA for Live Events. For All Online Qualification Matches will use the retail version of FIFA 20 Ultimate Team Friendly Seasons game mode and the default settings of the mode will be enforced automatically by the game, including difficulty level and allowable assists.


2. Each matchup (“Match”) will be two games between the same opponent, with the aggregate score of the two games determining the winner. Format is subject to change for live events*


3. Any attempt to glitch the game in order to gain an advantage is prohibited.


4. Procedure after a glitch penalty: If a Tournament Official determines that an action, goal, move, penalty or any other in-game action was caused by a glitch or a game bug, the Tournament Official will decide in their sole discretion to return the Game to a fair state depending on the result of the play.


5. The game mode to be used for each Match will be FIFA Ultimate Team Friendly Seasons with the default game settings, which for the avoidance of doubt means that each Game will also use this mode. In the second Game of each Match, the pre-match settings options will be used to set the aggregate score before the Game.


Gameplay Settings

6. The gameplay settings are defined by the FIFA 20Ultimate Team Friendly Seasons game mode; they are listed below:
6.1 Difficulty Level: World Class
6.2 Half Length: 6 minutes
6.3 Stadium Settings
6.4 Stadium: FEWC Stadium
6.5 Season: Fall/Autumn
6.6 Time of Day: 3:00PM
6.7 Pitch Wear: None Mandatory Settings


7. The following settings will be enforced for all users and are unable to be modified:
7.1 HUD: Player Name & Indicator
7.2 Player Indicator: Player Name
7.3 Time/Score Display: On
716.4 Radar: 2D
7.5 Gamertag Indicator: Off
7.6 Scrolling Line Ups: Off
7.7 Commentary Volume: 0
7.8 Stadium Ambience: 8
7.9 Music Volume: 0


Camera Settings

8. The following single player camera settings are not allowed:
8.1 Pro
8.2 End to End
8.3 Dynamic


Consumable Restrictions

9. Players will be limited in which consumables they can use for their squad. Changes to consumables restrictions may be announced one week prior to the start of each Live Event. Players will be allowed to use the following consumable types:
9.1 Contract Consumables
9.2 Position Change Consumables
9.3 Healing Consumables
9.4 Chemistry Style Consumables
9.5 Manager League Consumables
9.6 Fitness Consumables


10. Players will not be allowed to use the following consumable types:
10.1 Training Consumables


11. The EA provided accounts will have all available FUT player items (subject to any squad building restrictions described below) from the retail version of FIFA 20 until the Roster Lock Date. Squad Building Restrictions shall be respected.


Squad Building Rules

12.1. Squads are allowed to have SBC players, IFs ( and FUTChamps ) , TOTYs and any kind of Special Player Cards. Loan Cards will not be allowed.
12.2 Squad rating must be 87 or lower as calculated and shown in-game
12.3 Maximum of 3 icons in starting XI.
12.4 All players on squad, including subs and reserves, must have an overall rating of at least 70, no player on sub can be higher than 87.


Game Interruptions and Pauses

13. Each Player can pause the Game up to three times, outside of pauses requested by a Tournament Official. If a Player pauses the Game, it must be to make a tactical change to their squad, which can include substitutions, formation changes, or tactic adjustments.


14. If a Game is paused or interrupted intentionally while the ball is in play by any Player, a Tournament Official has the right to immediately disqualify that Player responsible for the pause.


15. If a Game interruption is caused by outside circumstances such as a machine error or loss of power, the Game shall be continued from a point determined by a Tournament Official.


16. Notwithstanding the above, a Player can pause the Game when the ball is out of play to change strategy and/or formation if i) a player of his team is sent off or ii) a player of his team is injured. Account Use


17. If there is a major outage affecting any infrastructure required for gameplay in the designated mode, the League reserves the right to change the format in which the Live Event is played. Pre-Match and Game Setup Instructions


Rules for Live Events
18. Players will use accounts provided by the League for their sole use during the Live Events. Players will receive limited log-in details for the accounts for use at the Live Events only. Players sharing account details with the public will be disqualified. The accounts are the sole property of EA and are not to be used for personal use and/or any other use whatsoever outside of the Competition by any individual, including Players.


19. Players may not use this account for any functions outside of playing a Match or creating and editing their squad. Glitches / Game Bugs


20.Additional guidelines that apply to all Live Events Matches:


21. Players are not allowed to plug any devices, other than controllers, into any console.


22. All video game consoles; televisions and headsets will be supplied.


23. Competitors may provide their own controller as long as the controller does not provide an unfair competitive advantage to the competitor, does not interfere with the operations of the game or tournament, does not require any special configuration, cabling or adapters to function and is designed to work natively on the console the competitor competes on. The sponsor may, at its sole discretion, disallow any controller and require the competitor to use an approved controller


24. Any action designed to disrupt the opposing Player’s view of the field or ability to select controlled Players is prohibited.


25. At each tournament, players will need to be available throughout the day to play their matches. Players will be given a reasonable warning that they will need to be ready to play, and players leaving the location of the event will be responsible for returning in time for their matches.


26. Players are only allowed to listen to music through a disconnected device, such as a dedicated MP3 player or phone placed into airplane mode and all communication modes (WiFi, Bluetooth, etc.) disabled. Players are not allowed to interact with the device during the match.


27. Players not present at the designated start time for any match will be disqualified, and their opponent shall be granted a 3-0 score


28. A player disqualified during a match will receive a score of 0, while their opponent will receive their current score or a score of 3, whichever is higher.


29. Players will be shown their designated station, shall set up the game, and begin play only when instructed to do so by a tournament official.


30.Each Player will have 2-3 minutes to configure controls, adjust line-ups and settings in accordance with the rules described in the “Gameplay Settings” for each Live Event. Custom lineups cannot be used, nor can anything else that is not available in the in-game pause menu.


31.Wherever possible, tournament referees will monitor the game state so that it may be restored in the event of game interruptions. Example: A player disconnects at the 50th minute. The score of the game was 2-1. Sponsor instructs the game to resume in 1st half with the implied score to be 2-1 and the implied half to be the 2nd. The competitors will play until halftime to determine the winner.


32. If a Player has an issue that they feel is creating an unfair advantage for the opponent, they must pause the game, (or request their opponent pause the game) and bring the issue to the attention of the referee. If the Player believes that the referee hasn’t addressed the issue properly, the Player may request the head referee review the issue. Rulings by the head referee and tournament sponsor are binding.


Structure for Live Event Qualifiers
33. Based on the amount of registrations for each live event, format could be subject to change based on amount of registrations to support the competitive environment


Rules for Online Club Qualifiers

34. Additional guidelines that apply to all Online Qualification Matches:


34.1 Training Items are not allowed.

34.3 Players should record all their Matches using the built-in recording on their console or external recording device, these should be saved and available to be uploaded in case of dispute. 34.4 Players must not harass, message or in any way attempt to distract or direct others to distract their opponent.
34.5 Players must not manipulate their internet connection to negatively affect their or their opponent’s connection or gameplay.
34.6 Players must each have a light-colored jersey and a dark colored jersey and must choose the opposite of one another to avoid confusion. If Players can’t agree, the home Player must choose a dark-colored jersey and the away Player a light-colored jersey.
34.8 No MLS Kit or Badge will be allowed to be used while playing in any of the Online Club Qualifiers.
34.7 In the event of a disconnect, the Game should be resumed with an implied score and the remaining time in the Match played out.
34.8 Any Player that fails to make themselves available for a Match within five minutes after the agreed kick-off time will forfeit that Match, with their opponent being granted a 3-0 victory.
34.9 The Player who wins a Match must report the score immediately, with photo proof on the tournament website.


Structure for Online Club Qualifiers

35. The 2020 edition of eCPL is available exclusively on PlayStation. The following format will apply:
35.1 There will be predetermine Ladder Competitions, one for each player representing thy self or a club in membership of the League. Each Player will compete in the respective Ladder Competition

35.2 Matches between Players in Ladder Competition will be determined at random via an “online challenge system”, whereby Players will select the time at which they want to play a Match (from the allotted kick-off times) and be paired with another Player wanting to play a Match at that same time.
35.3 Players will only be able to arrange Matches to start during predetermine hours on weekends and there will be no limit on the number of Matches that a Player can participate in during Online Qualification.
35.4 Each respective Ladder Competition will have a leaderboard which will show how Players are ranked (such ranking will not be subject to challenge). Unless otherwise stated within these Rules, the highest finishing set determines Players on the leaderboard of each respective Ladder Competition at the end of the Online Qualification will qualify to compete in the Playoffs.
35.5 Should a Player who has qualified to compete in the Playoffs be disqualified, they shall be replaced by the next highest ranked Player in the respective Ladder Competition.
35.6 Sharing or using multiple PSNs is strictly prohibited. Any player or players found using multiple PlayStation accounts will be immediately disqualified.


The eCPL Code of Conduct Introduction

36. The Code applies to all Players in the eCPL at all levels of the Competition, unless otherwise specified. The eCPL places significant importance on the integrity of the League, and the aim of this Code is to clearly outline for each Player the standards expected of them when competing, whether it be during the Online Club Qualification, Live City Qualification events or Finals. Players should be aware that if they are found to be in breach of the Code, there is a possibility that sanctions will apply to them, and it is therefore the responsibility of all Players to ensure they have read and fully understood the Rules and the Code before participating. Citing a failure to have read or understood the Rules and/or the Code will not be deemed a mitigating circumstance in any instances where a suspected breach has occurred. The eCPL reserves the right to amend the Code at any time. Any such amendment will be automatically effective upon publication on eCPL website.


Player Behavior General

37. always (which includes all stages of the Competition) each Player shall behave towards each other Player, Tournament Official and the League with the utmost good faith.


38. No Player shall:

38.1 conduct themselves in an abusive, insulting, intimidating or offensive manner towards any other Player, Tournament Official or the League;
38.2 commit any act or make any statement that is discriminatory by means of race, religion, gender, sexuality, disability, color or national or ethnic origin; or
38.3 commit any act or make any statement that brings the League, any of its Clubs, the Competition or EA into disrepute.
38.4 For the avoidance of doubt,
38.1, 23.2 and 23.3 include the publishing, posting, uploading or distribution of content online via social media or any other method of online publication.


Game related Behavior

39. Players must always comply with the Rules and no Player shall:

39.1 Use any software or program that damages, interferes with or disrupts the Competition or another’s computer or property;
39.2 Interfere with or disrupt another Player’s participation in the Competition;
39.3 Use exploits, cheats, undocumented features, design errors or bugs during the Competition;
39.4 Engage in any other activity that significantly disturbs the peaceful, fair and respectful gaming environment of the Competition; and/or
39.5 Promote or encourage another Player to take part in any of the prohibited conduct described above.


Match-Fixing and Collusion

40. No Player shall fix or contrive in any way or otherwise influence improperly or be party to any agreement or effort to fix or contrive in any way or otherwise influence improperly, the result, progress, conduct or any other aspect of any Match, including (without limitation) by deliberately underperforming during a Match.

41. No Player shall take part in any form of Collusion. “Collusion” means an agreement between Players and/or other individuals to alter the outcome or other components of a Match. For the avoidance of doubt, this includes but is not limited to: 40.1 purporting to be someone else by way of using another Player’s or individual’s account to compete or the use of a secondary account; 40.2 intentionally losing a Game or Match for any reason; or 40.3 allowing an opponent to score more or less goals than they normally would in order to impact goal difference.



41. No Player shall:
41.1 directly or indirectly place a bet of any kind or instruct an individual to place a bet of any kind on any matter relating to any aspect of the Competition or any Game or Match in the Competition;
41.2 disclose Inside Information to any other person (and it shall be a breach of this Code should any Inside Information be disclosed and used by another person for or in relation to a bet); or
41.3 accept or seek to offer any form of bribe including but not limited to any payment, hospitality, gift or any other benefit (whether it has a monetary value attached or otherwise) in respect of any aspect of the Competition or any Game or Match in the Competition.


General Rules for Winners of Live Qualification and Online Qualification events


eCPL qualification events will be hosted by each of the 8 clubs that form the Canadian Premier League.


42. Any player that wins an eCPL qualification event must:
42.1 Agree to represent the club that hosted the qualification event which they won at the eCPL Final.
42.2 Agree to wear only attire approved by their eCPL club when competing at any eCPL event, in the eCPL Final, and in any promotional event designed to promote the eCPL. This includes hats, clothing and shoes.

42.3 Agree to never use their eCPL Club persona in a manner that compromises the integrity of the Canadian Premier League, its clubs, and its sponsors
42.4 Agree to make themselves available, within reason, for promotional events in the lead up to the eCPL Final, including interviews, photography and video capture.


43. In the event that a player is already signed to an existing Esports club when entering the eCPL, said player must (1) disclose that they are already represented when registering for an eCPL qualification event, and (2) confirm that they have permission to compete and comply with all the eCPL requirements listed above including:

43.1 Never wearing conflicting branding at an eCPL event
43.2 Wearing only clothing approved by the eCPL Club they have won the right to represent at the eCPL Final.
43.3 Agree to represent the eCPL team whose event they won in any promotional material leading up to the – and including – the eCPL Final.


44. Once a player has won a (1) live city qualification event or (2) online club qualification weekend said player has earned a qualification seat in the eCPL Final and is therefore ineligible to compete in any qualification events for the remainder of the season. Any winners that register for remaining qualification events will be deregistered.


Q: Is the eCPL part of the EA SPORTS™ FIFA 20 Global Series?
Yes. The eCPL is an official League Qualifier for the Global Series.


Q: How many Global Series points can I win by winning the eCPL Final?
As a new league in the Global Series, the eCPL is classified as a Licensed Qualifying Tournament I
with 200 Global Series points for the winner. More information on Global Series points can be found here (


Q: Is anyone allowed to participate in the online and live qualifiers outside of Canada?
No. The eCPL tournaments (both live and online) are exclusive to ONLY players who reside in, or are citizens of, of Canada. Competitors must also be 16 year or older to be eligible to compete in both the live and online tournaments


Q: How do I register for the tournaments?
On our home page, click on the Login/Register tab or button and you will be prompted with a page to create your own account, username, password, etc. This will guide you to select which tournaments you can register for.


Q: How do I qualify for the eCPL Final?
To qualify for the eCPL Final you must be a winner of ONE online tournament OR ONE live event tournament. There will be 8 players qualified through live events and 8 players from online tournaments forming a total of 16 players that will earn spots in the eCPL Final.


Q: Does it cost money to enter the tournament?
No there is no entrance fee to join the tournament.


Q: Is travel included for the ecPL Final?
Travel and accommodation is included for players who will be representing a CPL club in the eCPL Final.


Q: What are the prizes?
There is a cash prize of CAD $10,000 for the champion of the Final’s Tournament, taking place on 9 of May in Toronto, ON. Second place receives CAD $5,000 and third CAD $2,000


Q: What team can I use in FIFA?
Players are allowed to use a FIFA Ultimate Squad with a maximum rating of 87 overall with no attribute cards attributed to players.


Q: Where can I see the leaderboards?


Q: What are the main event/tournament dates?


Q: Do I need to be FIFA Ultimate Teams verified to participate?
Non-registered or non-Verified Players are allowed to compete in eCPL Events, but they will not be able to earn Global Series Points. The Points earned by non-registered or non-Verified Players will be forfeited and cannot be transferred to other Players.


Q: I won a live/online qualification event, Can I continue to compete in qualifiers?
No. Once you have won a live city qualification event or online club qualification weekend you have earned a seat in the final and are therefore ineligible to compete in any qualification events for the remainder of the season. Any winners that register for remaining events will be deregistered.


Q: Can I bring my own controller?

You can bring your own PlayStation controller. but we will supply controllers for those who don’t have one.
However, we will only allow an ORIGINAL PS4 controller or Xbox controller (you can use an Xbox controller on the PS4). No third party controllers will be allowed.